lua/Properties.h
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00001 /* 00002 * Copyright 2006-2009 Savarese Software Research Corporation 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * https://www.savarese.com/software/ApacheLicense-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00022 #ifndef __SSRC_WSPR_LUA_PROPERTIES_H 00023 #define __SSRC_WSPR_LUA_PROPERTIES_H 00024 00025 #include <ssrc/wispers/utility/Properties.h> 00026 #include <ssrc/wispers/utility/ToString.h> 00027 00028 #include <ssrc/wispers/lua/lua.h> 00029 00030 __BEGIN_NS_SSRC_WSPR_LUA 00031 00032 using NS_SSRC_WSPR_UTILITY::Properties; 00033 using NS_SSRC_WSPR_UTILITY::properties_ptr; 00034 using NS_SSRC_WSPR_UTILITY::primitive_property_vector; 00035 using NS_SSRC_WSPR_UTILITY::property_vector; 00036 using NS_SSRC_WSPR_UTILITY::ToString; 00037 00038 class PropertiesToTable { 00039 00040 struct PushValue : public boost::static_visitor<void> { 00041 lua_State *state; 00042 mutable ToString string_cast; 00043 const PropertiesToTable & to_table; 00044 00045 PushValue(lua_State *state, const PropertiesToTable & to_table) : 00046 state(state), to_table(to_table) 00047 { } 00048 00049 void operator()(const bool v) const { 00050 lua_pushboolean(state, v); 00051 } 00052 00053 void operator()(const std::int32_t v) const { 00054 lua_pushinteger(state, v); 00055 } 00056 00057 void operator()(const std::uint32_t v) const { 00058 lua_pushinteger(state, v); 00059 } 00060 00061 void operator()(const std::int64_t v) const { 00062 // TODO: Decide whether to use lightuserdata instead. 00063 const string & s = string_cast(v); 00064 lua_pushlstring(state, s.c_str(), s.size()); 00065 } 00066 00067 void operator()(const std::uint64_t v) const { 00068 // TODO: Decide whether to use lightuserdata instead. 00069 const string & s = string_cast(v); 00070 lua_pushlstring(state, s.c_str(), s.size()); 00071 } 00072 00073 void operator()(const double v) const { 00074 lua_pushnumber(state, v); 00075 } 00076 00077 void operator()(const std::string & v) const { 00078 lua_pushlstring(state, v.c_str(), v.size()); 00079 } 00080 00081 void operator()(const primitive_property_vector & v) const; 00082 00083 void operator()(const property_vector & v) const; 00084 00085 void operator()(const Properties & properties) const; 00086 }; 00087 00088 00089 public: 00090 00091 PushValue push; 00092 00093 PropertiesToTable(lua_State *state) : push(state, *this) { } 00094 00095 lua_State * state() const { return push.state; } 00096 00097 void reset(lua_State *state) { push.state = state; } 00098 00099 void enter(const std::string key, const Properties *properties, 00100 const bool) const; 00101 void leave(const std::string key, const Properties *properties, 00102 const bool) const; 00103 }; 00104 00105 inline void properties_to_table(const PropertiesToTable & to_table, 00106 const Properties & properties) 00107 { 00108 lua_newtable(to_table.state()); 00109 if(!properties.is_leaf()) { 00110 properties.visit(to_table); 00111 } 00112 } 00113 00121 inline void properties_to_table(lua_State *state, 00122 const Properties & properties) 00123 { 00124 properties_to_table(PropertiesToTable(state), properties); 00125 } 00126 00127 void table_to_properties(lua_State *state, Properties & properties); 00128 00129 void swig_table_to_properties(void *state, Properties & properties); 00130 00131 properties_ptr load_properties(lua_State *state, const std::string & filename) 00132 SSRC_DECL_THROW(LuaCallError); 00133 00134 properties_ptr load_string_properties(lua_State *state, 00135 const std::string & code_str) 00136 SSRC_DECL_THROW(LuaCallError); 00137 00138 inline properties_ptr load_properties(const std::string & filename) { 00139 lua_State *state = luaL_newstate(); 00140 luaL_openlibs(state); 00141 properties_ptr && properties = load_properties(state, filename); 00142 lua_close(state); 00143 return properties; 00144 } 00145 00146 inline properties_ptr load_string_properties(const std::string & code_str) { 00147 lua_State *state = luaL_newstate(); 00148 luaL_openlibs(state); 00149 properties_ptr && properties = load_string_properties(state, code_str); 00150 lua_close(state); 00151 return properties; 00152 } 00153 00154 __END_NS_SSRC_WSPR_LUA 00155 00156 #endif
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